| UTOPIA STATION
MediaMonks / Royal Caribbean
#XR#lead#unreal +6
| LEAD REALTIME 3D | | UNREAL ENGINE SPECIALIST | | ART DIRECTION | | WORLD-BUILDING | | WORKFLOWS | | CONSULTING | | GAMES | | XR | | VIRTUAL PRODUCTION |
CRAFTING CINEMATIC VISUALS AND STREAMLINING WORKFLOWS
| 18+ YEARS EXPERIENCE |
| ENVIRONMENTS | ASSETS | LIGHTING | PROCEDURAL | TOOLS |
| Service
I offer full-spectrum 3D art, world-building, and real-time visualization services backed by 15+ years of experience. My specialty is harnessing Unreal Engine for cutting-edge results – from photoreal lighting + shading to expansive landscape environments. I've built scenes ranging from sweeping digital landscapes to detailed automotive visualizations, always with an eye on storytelling and technical excellence.
From mood boards to final pixels, I shape the visual language of a project: lookdev, lighting style, color scripts and cinematic framing — plus the technical roadmap that makes it all feasible.
Your place or mine? I integrate with teams on-site or fully remote, bridging art and tech while keeping workflows smooth and deadlines safe.
In short, I'm here to make your vision a reality, whether that means building an immersive 3D world, lighting a cinematic scene in Unreal, or consulting on how to streamline your production. I bring a broad skill set but always focus on the areas of highest impact for your project.
| FROM INDIE TO AAA
Designing data flows, workflows, automation, logic and version-control so teams iterate faster and assets arrive engine-ready.
Crafting cinematic, physically-plausible lighting in Unreal Engine 5—with hero stills rendered with pathtracing when needed.
Authoring PBR materials from scan data or hand-painted layers, plus performant shader libraries for real-time use.
Leveraging generative AI and smart prompts to accelerate concepting, UV chores and look-dev—speed without quality loss.
Building clean-topology, animation-ready assets (hard-surface or organic) with detail exactly where the camera needs it.
Using Gaea, Geometry Nodes and in-engine tools to create vast terrains and endless variations at studio scale.
| 3D est. 2003
"The same eye behind my lens guides every pixel I create."
| Contact
+49 (0) 151 1570 3114
pn ( at ) perniemann.com
Hamburg
Germany
| est. 2003
I build worlds in real-time. For 18 years I've blended cinematic art direction with technical logic | shipping seven PC/console titles, spearheading XR activations for BMW, Audi and Royal Caribbean, and mentoring 40+ artists. Today I consult and create for agencies, game studios and tech innovators who need visuals that look like film and behave like code. Hamburg-based, globally available.
Originally trained in physics at the University of Hamburg, I pivoted to 3D art at AEP Digital Arts Academy and later specialized in environment and character design at Think Tank Training Center, Vancouver. Since 2007 I've worn many hats | character artist on Velvet Assassin, senior environment artist, indie art lead, and R&D prototypes. Freelancing from 2009 onward, my credits range from high-fidelity naval training sims to TV commercials, product configurators and virtual production.
Alongside production, I taught modelling, texturing and rendering to over 40 artists at AEP, a role that shaped my mentoring style. In 2018 I co-founded artnorama, exploring gallery installations and concept art.
Most recently I co-founded ainorama, an AI consulting practice where I design agent workflows, build RAG pipelines and ship guardrails for enterprise automation | applying the same detail-obsessed mindset to large-language-model systems. On the production side, a creative Kia spot I art-directed became a studio-wide favourite.
Today I offer a rare blend of seasoned artistry, technical leadership and entrepreneurial vision. Whether it's consulting on a real-time pipeline, art-directing a cinematic teaser or building an immersive environment from scratch, I tackle each brief with passion, precision and a dash of offbeat creativity.