| UTOPIA STATION
MediaMonks / Royal Caribbean
#XR#lead#unreal +6
| LEAD REALTIME 3D | | UNREAL ENGINE SPECIALIST | | ART DIRECTION | | WORLD-BUILDING | | WORKFLOWS | | CONSULTING | | GAMES | | XR | | VIRTUAL PRODUCTION |
CRAFTING CINEMATIC VISUALS AND STREAMLINING WORKFLOWS
| 18+ YEARS EXPERIENCE |
| ENVIRONMENTS | ASSETS | LIGHTING | PROCEDURAL | TOOLS |
| Service
I offer full-spectrum 3D art, world-building, and real-time visualization services backed by 15+ years of experience.
From mood boards to final pixels, I shape the visual language of a project.
Your place or mine? I integrate with teams on-site or fully remote, bridging art and tech while keeping workflows smooth and deadlines safe.
In short, I'm here to make your vision a reality, whether that means building an immersive 3D world, lighting a cinematic scene in Unreal, or consulting on how to streamline your production. I bring a broad skill set but always focus on the areas of highest impact for your project.
| FROM INDIE TO AAA
Designing data flows, workflows, automation, logic and version-control so teams iterate faster and assets arrive engine-ready.
Crafting cinematic, physically-plausible lighting in Unreal Engine 5—with hero stills rendered with pathtracing when needed.
Authoring PBR materials from scan data or hand-painted layers, plus performant shader libraries for real-time use.
Leveraging generative AI and smart prompts to accelerate concepting, UV chores and look-dev—speed without quality loss.
Building clean-topology, animation-ready assets (hard-surface or organic) with detail exactly where the camera needs it.
Using Gaea, Geometry Nodes and in-engine tools to create vast terrains and endless variations at studio scale.
| 3D est. 2003
"The same eye behind my lens guides every pixel I create."
| Contact
+49 (0) 151 1570 3114
pn ( at ) perniemann.com
Hamburg
Germany
| est. 2003
I build worlds in real-time. For 18 years I've blended cinematic art direction with technical logic | shipping seven PC/console titles, spearheading XR activations for BMW, Audi and Royal Caribbean, and mentoring 40+ artists. Today I consult and create for agencies, game studios and tech innovators who need visuals that look like film and behave like code. Hamburg-based, globally available.
Originally trained in physics at the University of Hamburg, I pivoted to 3D art at AEP Digital Arts Academy and later specialized in environment and character design at Think Tank Training Center, Vancouver. Since 2007 I've worn many hats | character artist on Velvet Assassin, senior environment artist, indie art lead, and R&D prototypes. Freelancing from 2009 onward, my credits range from high-fidelity naval training sims to TV commercials, product configurators and virtual production.
Alongside production, I taught modelling, texturing and rendering to over 40 artists at AEP, a role that shaped my mentoring style. In 2018 I co-founded artnorama , exploring gallery installations and concept art.
Most recently I co-founded aiorama , an AI consulting practice where I design agent workflows, build RAG pipelines and ship guardrails for enterprise automation | applying the same detail-obsessed mindset to large-language-model systems. On the production side, a creative Kia spot I art-directed became a studio-wide favourite.
Today I offer a rare blend of seasoned artistry, technical leadership and entrepreneurial vision. Whether it's consulting on a real-time pipeline, art-directing a cinematic teaser or building an immersive environment from scratch, I tackle each brief with passion, precision and a dash of offbeat creativity.